Tetrapulse is a still in progress game that myself and five of my friends are making for our Capstone project at DePaul. With talks of perhaps starting an independent studio together swirling about, we are treating this game as one we plan to release and monetize, not just as a student game.
Tetrapulse is a four-player, cooperative, top-down shooter at its core. Enemies come at you in waves and you and your friends try to survive as long as you can. We mix up the gameplay by linking the players' health with their ammo. This means that their health drains as they shoot. Also, they can shoot other players to heal them. The game centers around and object called the "Heartstone" which players can attach to. While attached players regain health (and ammo). The Heartstone is very heavy so players must cooperate to move it around. We throw lots of enemies, including some special types, at the players to get them to have fun interactions on and off of the Heartstone. We want you to yell at your friends sitting next to you on your couch while playing this game. More information can be found at the game's website:
I cover a lot of ground on this project, and my role can probably be best described as technical designer. I share about half of the programming load. I implemented how the Heartstone works and how the player beams work, as well as power-ups and droppods. I also did the majority of the programming for the enemy AI, which was a fun challenge to say the least! I work with our other programmer to make tools to aid in development. On the design side, I work in the scene a lot, building interactions and tweaking values to get the game feel just right. I helped in designing the playspace as well.
So far, this project has been amazingly fun to work on. Working with my team is a joy, and I know we'll have a great game when we release it in the near future.