This game is brought to you by the DePaul Game Experience (DGE4 team), a group of 18 DePaul students picked from a large pool of applicants. You play as a rollerskating elephant trying to bring the groove back to his boring office. Power the world with music and watch as it comes alive with funk and color. For most team members, including myself, this was the biggest project we had ever worked on. I think we did a fine job of coming together and putting out a fun, funky game. For more info and to download, visit the game's website: groovytuesdaygame.com
As design lead my top priority was managing the design team, and trying to get the best out of everybody. I also became a sort-of gatekeeper for creative ideas getting into the game. On top of all the management stuff, I got down and dirty in the trenches a lot as well. I was the primary in-engine worker on the scene, and spent a lot of my time connecting art and tech assets as well as crafting the player experience. We had a large programming team so I wasn't called upon to script much, but I did do some prototyping for gameplay interactions and mechanics. This was my first really big game project, and it was definitely tough. Through it all I had tons fun, learned lots of lessons, and built friendships with the other team members that will last for years and years.